DreamLabs AI Studio  ·  Sarah Jahangir

questions,answered

Everything people ask before working with me, answered properly. If something here is not clear, ask me and I will add it.

"But isn't AI just a button you press?"

This is the question underneath most of the others, so here it is first.

Anyone can generate an image. Almost nobody can generate the same character, forty times, from forty angles, in different light, and have an audience believe it is one character. That gap is the entire job.

The models have no memory. Each generation is a fresh guess. Ask for your product twelve times and you get twelve slightly different products. On one image nobody notices. Across a cut, everybody does. Holding a film together means building every character, every location and every object as a locked reference before a single frame is made, then generating against those references and rejecting almost everything that comes back.

You are not paying for the button. You are paying for the person who knows which one of the twenty two is the shot, and why the other twenty one are not.

One finished shot

Roughly one generation in twenty two survives to a broadcast-standard cut. The industry rule of thumb is ten attempts per usable shot for good work, and far more when the tolerance is zero. Every one of those has to be looked at, judged and mostly thrown away. A thirty second commercial can mean several hundred generations to deliver ten shots.

What you are paying for

So what am I actually buying?

The same thing you buy from any director. Judgement, taste and accountability. The tools changed. The job did not.

  • Concept and creative direction. The idea, the story, the reason anyone watches past the first second.
  • Design. Characters, locations, wardrobe and props, built as locked references so they hold across every shot.
  • Shot design. Camera, lens, blocking, lighting and pacing, decided before anything is generated.
  • Generation and selection. Hundreds of attempts, and the judgement to keep the right ones.
  • Edit, sound and grade. Assembly, timing, audio and a consistent finish across the whole piece.
  • Delivery. The formats, resolutions and cutdowns your platform actually needs.

What you are not paying for is compute. That part is cheap and it is not the difficult part.

Why does it cost what it costs?

Three things move the price, and length is not really one of them.

  • How much has to be designed before anything is generated. A motion piece using an existing look is a fraction of the work of a spot that needs a script, boards, characters and locations built from nothing.
  • How tight the tolerance is. Social forgives a lot. A brand film on a big screen forgives nothing, and the attempt count climbs accordingly.
  • Where it runs and for how long. A piece for one organic post and the same piece running as paid advertising for a year are not the same product, and are not priced the same.

A fifteen second hyper motion piece and a fifteen second commercial are the same length and nothing like the same job.

What sort of numbers are we talking about?

Starting points for international clients, before usage and any extras. Rates for clients in Pakistan are lower. The estimator gives you a figure for your actual project in a minute.

Introductory These are introductory rates while I build out my client portfolio. They hold for any project booked now, and they will rise once the first ten client projects are done.
Motion piece15 to 30 sec, existing look$250 to $300
Short social ad15 to 30 sec, designed$600 to $750
Commercial30 to 60 sec, full direction$1,000 to $1,250
Brand or short film60 to 180 sec$1,750 to $2,000
Image set5 to 10 finished images$300 to $400
Lookbook8 to 12 images, art directed$600 to $750
UGC bundle3 to 5 videos with hooks$1,000 to $1,250
Character systemSheets and bible, no film$600 to $1,000
Starter campaign3 to 5 ads plus an image set$2,000 to $2,500

Paid advertising, broadcast use and rush delivery sit on top of these, and each one is shown to you in the estimate rather than appearing on an invoice later.

Your rates look lower than others I have seen. Should I be worried?

No, and it is a fair question to ask, so here is the straight answer.

These are introductory rates. I am building out my client portfolio, and I would rather spend that on real projects than on spec work nobody sees. What is discounted is the rate, not the work: the process, the tools and the standard are the same ones I use on my own films.

The practical consequence for you is timing. Rates rise once the first ten client projects are complete, and anything booked before that is held at the price you were quoted.

Why not just do it myself? The tools are right there.

You can, and for some things you should. If you need one image for a post, make it yourself.

Where it stops working is consistency and finish. Most people can get one good frame in an afternoon. Getting twelve frames that look like the same world, with the same character, cutting together with sound and a grade, on a deadline, is a different skill and it takes a while to build. If your time is worth more than the learning curve, that is the whole case.

Isn't AI work cheaper than a normal production?

Compared to a shoot with a crew, a location, talent and a post house, yes, considerably. You are not paying for any of those.

Compared to nothing, no. There is still a person doing the concepting, the design, the direction, the selection and the finish, and that person is what you are hiring. The saving is real, and it comes out of production overhead, not out of the creative work.

How it is actually made

Which tools and models do you use?

Top tier only, and chosen per shot rather than by habit. Different models are good at different things, and the right one for a character close-up is rarely the right one for a wide establishing move.

Stills and references
  • Nano Banana ProThe workhorse. Fast, consistent, excellent for reference sheets.
  • GPT Image 2Strongest at following complicated instructions exactly.
  • Seedream 5 ProHolds a character's likeness better than anything else I have tested.
Motion
  • Seedance 2.5Reference driven, the best identity hold available.
  • Seedance 2.0The everyday choice for reference work.
  • KlingMulti-shot sequences, motion transfer and physics.

Every shot is usually run through more than one of these. It matters more than it sounds: on one of my own films, the identical prompt with the identical character reference came back from one model with the wrong coat and the wrong face, and from another with the character exactly right. Same instruction, same reference, different result. Knowing that, and checking for it, is part of the job.

How do you keep a character looking the same?

Every recurring character is built first as a locked reference sheet: multiple angles, one lighting setup, one backdrop, with a written descriptor of the traits that must never change. Wardrobe or kit changes get their own sheet, generated from the first, changing exactly one thing.

Only then does shot generation start, and every shot prompt repeats those locked traits underneath the reference image. It is deliberate, and it is the difference between a set of nice images and a film that holds together.

On one recent character, the sheet and the shots that came from it took eighty nine generations before the work was usable. That is normal, and it is invisible in the final cut, which is the point.

What does the process look like from my side?

  • Brief. You fill in a short creative brief so the direction, the assets and the approval points are agreed before anything starts.
  • Look and boards. You approve the look on a few test frames and the shot design as boards, before a single video generation runs.
  • Draft. You see the cut at a lower resolution first, so you can change your mind while changing your mind is still cheap.
  • Finish. Once approved, the selected shots are finished at full resolution, then edited, sounded and graded.
  • Delivery. Final masters plus whatever cutdowns and formats you need.

The reason drafts arrive at lower resolution is not to save money. It is so that a change of direction costs an hour instead of a week.

Can you match my existing brand or product exactly?

Yes, if you send the actual files. Logos, packaging, a product, a book cover, a screen: anything that has to be reproduced exactly needs a real high resolution reference, not a description. Descriptions produce something plausible and wrong, every time.

On-screen text is the other one. Generated text is unreliable, so titles, captions and calls to action are added in the edit where they will be correct.

Money, time and rights

What is included as standard?

Concept, direction, design, shot design as boards, approved before anything is generated, generation, edit, sound and grade, plus two rounds of revisions and the delivery formats agreed in the brief. Nothing is billed that was not quoted.

Boards are not an upgrade. Nothing gets generated on a designed piece until you have seen and approved the shots on paper, because that is the only cheap moment to change your mind.

What costs extra?

  • Additional recurring characters or locations beyond what the quote covers
  • A production bible, if you want the work continued by someone else later
  • Voice, dialogue and lip sync
  • Extra cutdowns and platform versions
  • Revision rounds beyond the two included
  • Rush delivery, because it means running everything in parallel
  • Buying out one of my existing library characters, if you want it taken off the market

All of it is priced in the estimate before you commit to anything.

Why does usage change the price?

Because it changes what you are getting, not how hard I worked. A film running as paid advertising across a year is worth considerably more to your business than the same film on one organic post. This is how every part of the industry prices, from photography to voiceover, and it is why the estimate asks where the work will run.

Who owns the finished work, and the characters in it?

You own the finished work, for the usage agreed in the brief.

Any character built for your project is yours. I do not reuse it, rent it out or put it in anyone else's film. It was made for you and it stays yours. There is no charge for that and no upgrade to buy, because it is not something you should have to pay extra to be sure of.

The one exception is the other direction. I keep a library of characters I built on my own time, and those are shared by default. If you use one and want it taken off the market so nobody else can, that is a buyout and it is priced in the estimate.

I keep the right to show the work in my own portfolio once it is public, unless you ask me not to. Nothing is ever shown before your launch.

How long does it take?

A motion piece can be days. A designed commercial is usually one to two weeks. A film with a full cast of locked characters is longer, because the cast has to be built before the shots can start.

The honest answer is that the schedule is set by your approvals more than by my generating. Fast decisions make fast projects.

What if I do not like it?

You will have approved the look, the boards and a draft cut long before there is a final version, which is exactly why the process is built that way. Two revision rounds are included. If the direction changes after the brief is locked, that is a scope change rather than a revision, and I will tell you what it costs before doing it.

Do you work with clients outside Pakistan?

Yes, most of my work is international. Everything runs remotely and rates are quoted in your currency.

still not sure?get a number first

Build your project in the estimator and get a real range in about a minute, with no obligation and no email required to see it.

DreamLabs AI Studio  ·  dreamlabsai.co
Attempt and yield figures reflect current industry practice and my own production records.

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© Sarah Jahangir · DreamLabs AI Studio
dreamlabsai.co · Karachi, Pakistan · working worldwide